Digital skills for humanities and social science students. Benefits of a Blended Learning format for teaching programming skills

Authors

  • Yannick Frommherz TU Dresden
  • Jan Langenhorst TU Dresden

DOI:

https://doi.org/10.25369/ll.v2i1.37

Keywords:

Blended Learning, Programmierkenntnisse, Digital Humanities, Digital Social Sciences

Abstract

The humanities and social sciences (HSS) are subject to a digital turn. Scientists can now access relevant data in great quantities from the internet and by digitizing analog data sources. This new bulk of data both enables and requires the use of quantitative methods. While low-threshold software does exist for specific steps within digital HSS research, these tools are of limited use in that they predefine how researchers can interact with their data. With basic programming skills, researchers can overcome this constraint and pursue their research goals much more flexibly. Therefore, the Chair of Applied Linguistics has long been offering a programming course. This course targets the specific needs of students of linguistics and has continuously been improved in this regard. Especially switching to a Blended Learning format, primarily using video tutorials, has proven to be an adequate setting: Students can study materials at their own pace wherever and whenever they wish. This article provides a detailed account of how programming skills can be taught to students of linguistics, discussing the (dis)advantages of the implemented Blended Learning format and giving an outlook on an ongoing project which aims at optimizing the course and extending it to students of other HSS.

Downloads

Download data is not yet available.

References

Baum, C. & Stäcker, Th, Die Digital Humanities im deutschsprachigen Raum. Methoden. Theorien. Projekte, in: Dies. (Hg.): Grenzen und Möglichkeiten der Digital Humanities (= Sonderband der Zeitschrift für digitale Geisteswissenschaften 1), 2016. https://doi.org/10.17175/sb001_023

Snee, H., Hine, C., Morey, Y., Roberts, S., & Watson, H. Digital Methods as Mainstream Methodology. An Introduction. In: H. Snee, C. Hine, Y. Morey, S. Roberts, & H. Watson (Hrsg.), Digital Methods for Social Science. An Interdisciplinary Guide to Research Innovation; S. 1–11. Palgrave Macmillan UK, 2016. https://doi.org/10.1057/9781137453662_1

Deutsche Forschungsgemeinschaft. Digitaler Wandel in den Wissenschaften. Impulspapier, 2020. https://doi.org/10.5281/zenodo.4191345

Jannidis, F.: Grundbegriffe des Programmierens In: Ders., Kohle, H., & Rehbein, M. (Hrsg.). Digital Humanities. Eine Einführung. Metzler, 2017, 68-95.

Seufert, S., Mayr, P. Blended Learning. In: Fachlexikon e-learning. Wegweiser durch das e-Vokabular. Bonn, 2002.

Schoop, E., Bukvova, H., Lieske, C. Blended-Learning arrangements for higher education in the changing knowledge society. In: Proceedings of the International Conference on Current Issues in Management of Business and Society Development, 2010. https://nbn-resolving.org/urn:nbn:de:bsz:14-qucosa-26183

Kerres, M. Mediendidaktik Konzeption und Entwicklung mediengestützter Lernangebote. München: Oldenbourg Wissenschaftsverlag, 2013. https://doi.org/10.1524/9783486736038

Loes, Chad N. The Effect of Collaborative Learning on Academic Motivation. In: Teaching & Learning Inquiry 10(1), 2022. https://doi.org/10.20343/teachlearninqu.10.4

Haaranen, L. Programming as a Performance. Live-streaming and Its Implications for Computer Science Education. In: ITiCSE '17: Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education. June 2017, S. 353-358. https://doi.org/10.1145/3059009.3059035

Pirker, J., Steinmaurer, A & Karakas, A. Beyond Gaming. The Potential of Twitch for Online Learning and Teaching, In: 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE 2021), 2021, S. 74-80. https://doi.org/10.1145/3430665.3456324

Koulouri, T., Lauria, S., & Macredie, R. D. Teaching Introductory Programming. A Quantitative Evaluation of Different Approaches, ACM Transactions on Computing Education, 2015, 14 (4), S. 1-28. https://doi.org/10.1145/2662412

Beck, L., & Chizhik, A. Cooperative learning instructional methods for CS1. Design, implementation, and evaluation, ACM Transactions on Computing Education, 13(3), 2013, 10:1-10:21. https://doi.org/10.1145/2492686

Braught, G., Wahls, T., & Eby, L. M. The Case for Pair Programming in the Computer Science Classroom. ACM Transactions on Computing Education, 11(1), 2011, 2:1-2:21. https://doi.org/10.1145/1921607.1921609

collocation analysis for the word "Du"

Published

2022-07-05