Gamification of Science
DOI:
https://doi.org/10.25369/ll.v3i1.70Keywords:
Gamification, Teaching, cellular energy systemAbstract
Digital development and the greater spread of social media with, among other things, special academic channels are leading to a change in students' expectations of teaching. At the same time, the requirements for graduates are changing towards interdisciplinary knowledge. The goal of the learning project to be implemented is to combine the previous individual formats with the application of a type of business game in order to strengthen interaction as well as attendance participation in this way. This makes it possible to link theoretical knowledge directly with practical components and thus to illuminate energy technology issues from different points of view. Elements of gamification are used to create a motivating learning situation for the students, which promotes a high level of interaction. The first implementation takes place in the context of the lecture "Analysis of complex energy systems", in which a building model is to be created and the heating system is to be designed.
Downloads
References
J. Seifert, P. Seidel, J. Werner, P. Schegner, A. Meinzenbach, J. Haupt, L. Schinke, T. Hess, Regionales Virtuelles Kraftwerk auf Basis der Mini- und Mikro-KWK Technologie, Berlin: VDE Verlag, 2015
J. Seifert, J. Werner und P. Seidel, RVK II - Praxiserprobung des regionalen Virtuellen Kraftwerks auf Basis der Mikro-KWK-Technologie, Berlin: VDE - Verlag, 2018.
A. Perschk, "Gebäude- und Anlagensimulation - Ein "Dresdner Modell"," gi Gesundheits-Ingenieur - Haustechnik - Bauphysik - Umwelttechnik, Jg. 131 Nr. 4, 2010
https://www.prometheanworld.com/de/produkte/interaktive-displays/activpanel/
Software Camtasia: https://www.techsmith.de/camtasia.html